Greetings Makers and Hackers! I hope everyone enjoyed the Albuquerque Mini Maker Faire, and welcome to everyone who found out about us at the faire, we hope you enjoyed learning about the vibrant community of makers and doers here in the 505.
I would like to remind everyone about the Weekday Workshop we have planned for tomorrow. Our very own Spaceman Greg will be teaching a class on how to paint a stunning space scene. That’s right, Greg will be teaching you how to design your own worlds! If you don’t know what we’re talking about, check out the videos below the cut.
Wear your most rakish spray painting clothes and we’ll teach you how to spray paint your own space scene. If you want to pay at the door, let us know at firstname.lastname@example.org and we’ll hold you a slot in our rocketship*; otherwise, sign up at our Eventbrite
Here are some examples, and some process videos from an artist in the San Francisco Bay Area, Paco. Watch through the playlist to see the artist in action.
*Rocketship is metaphorical, unfortunately. It means we’ll keep a spot for you in the class
After note: Photos from the class can be seen here!
Its been on my mind for a while that we have been running hacknights here at Quelab about twice a week for over 2 years, And we still get questions as to what “Hacknight is?”
Basically its part OpenHouse, part generic project work time, and part social time to talk about ideas and projects with other folks with diverse backgrounds and experience. (Members can arrange to get in any time, but it helps to get a good mix of members and non members)
During hacknights we invite members and nonmembers alike to come down and start/work on projects, teach, learn, inspire, share resources, and explore.
Another point of contention is what hacking is, We could call it Makenight, or Inventnight, or Craftnight. But we are a Hackerspace, Harking back to the days before hacker meant computer criminal! Back to when people were tinkering and experimenting, building actual radio shacks in their back yard and then building radios to put in them. When we say Hacking/Hacker we are not talking about the news style sensationalists whom are taking down websites or stealing identities and creditcard numbers. We are talking about grass roots inventors, the folks like Steve Wozniak whom built the first apple computer in a garage!
In the mid 90′s RadioShack started to scale back all of the tinkering bits, the diodes, the transistors, the battery packs, and even worse the kits. Folks stopped making and playing and building things and started just buying whole things with tamper resistant screws, glued shut things, with software licenses that made it illegal to see how it works. We aim to be the antidote to that.
Radioshack had a slogan kinda like “You have questions, We have blank stares!” we aim to be the opposite of that, you have questions we are here to help. You have a dead toaster? Come find out what makes it tick(maybe even fix it). You have an idea for how to build a winter planter for starting your garden seedlings, we want to help you with the tools and others to help. You want to build a robot, or a interactive sculpture, or learn to build a home security system, or even just experiment with light, or heat, or cameras, or rockets, recycling, or candy, or yarncraft… Just about anything you can think of we want you to think of ways you can use Quelab to make that happen!
Here is a quick list of some (but by no means complete list of hacknight hacks!)
Fixing: laptops, power plugs, appliances, glasses, cameras, furniture, bikes, cars, printers, locks, silverware, phones…
Making: 3dprinters, casting, soldering, robots, kits, trailers, signs, rugs, props, frames, ion generators, jewelry, steampunk crafts, cameras, fireworks, toys, puzzles, tools, shelves…
Hacking: leds, textiles, tastebuds, toys, game consoles, tvs, monitors, robots, locks, puzzles, gadgets, cameras, linux, microcontrollers, light-bulbs, rockets, bikes, solar, batteries, phones, games, typewriters, musical instruments…
Here is a link to a slideshow of some of the above mentioned hacks over the last few years, to hopefully inspire you!
So with that said, come on down, our Hacknights are currently Tuesday 7pm-10pm and Sunday 7pm-10pm! Our hope is to grow with your help to the point where we can have hack a lot more Hackdays and Hacknights! What would you build?
Well Albuquerque’s first Maker Faire(Technically by registration, its called a “Mini Maker Faire”) was pretty amazing. I knew full well it was not going to be of the epic proportions that the Big Grandaddy Maker Faires are, but as a start this one was very good!
Quelab was very busy throughout most of it, We ran areas where we helped huge numbers of people learn to solder(from the pretty young to the not so young!). And showed off the Zork Teletype, helped troubleshoot the squishy circuits. Showed off 3d printing, and let folks play our restored Asteroids classic video game. Not to mention, members also setup live action angry birds, (with the cutest hand made birds and pigs), button making, and much more!
And we Were just a part of it, There was a whole tent of Robotics, another for tent full of Creative ventures, Another full of Hands on Fiber arts and earrings and hand made stuff. and yet another full of Screen printing and textile arts! There were 2 stages!(one for makers presenting, and one for music and entertainment, A Cardboard Village. Alternative power vehicles, Food trucks, and the very exciting Trebuchet (flinging waterjugs 300yards or so)… and More
Flickr Group of Collected photos from the Maker Faire, If you use flickr please join the group and add yours! We will add some more from the Quelab Project DSLR tonight or tomorrow!
For anyone who met us and thinks they would love to become a part of what we are! Come on down to a Hacknight (pretty much they are just openhouse nights). If you didn’t get to learn to solder, we can help. If you have ideas or projects that too is what we are about enabling! And if you are already sold on the idea, please consider becoming a member! your memberships help us operate and grow!
And a huge Thank You to the Organizers, Other Volunteers, Makers, and attendees, you all helped make this great! And lets start making things for AmMF2013!
Coming soon! For your education and edification! More workshops, weekday AND weekend!
26 September – Build A BEAM-bot
3 October – Painting Space Scenes
10 October – Make Robot Art
17 October – Make an OpenWRT Router
20 October – How To: Screen Printing
7 November – All About Locks, locksmithing
14 November – Flavor Hacking (18+)
1 December – Homebrew Basics (18+)
And watch for more classes, as we’re adding more every month! Sign up for one or all at quelab.eventbrite.com.
So come and learn something. And if you want to teach a class (because you all know SOMETHING cool), we encourage that too. Just let us know
Do you have prints that don’t print?A pronterface that looks wrongterface? Well, you might have a bad mesh.
I ran into this when attempting to slice a whistle from Thingiverse: Slic3r would give me the ominous “Non-Manifold mesh” message and the printer would spaz out.
In order to undertand what’s going on, there should be a little information on how tools like slic3r work. Slic3r and other G-code generators tend to work on the values of face “normals” — the direction the face, well, “faces.” Let’s take our whistle for example: As downloaded from Thingiverse, it looks like this:
The tool I use is ModuleWorks STLView (also for android!) which allows us to show the face normals (green lines) and faces which face the wrong way (gold surfaces). Slic3r will produce some very, very strange GCode for this model:
The tool here is the RepRap GCode Simlulator from opencode.eu.The source is included, and depends on openGL. This lets us see what the actual path for each layer of the model looks like.
So what do we do? First: don’t panic. Most of the horrible problems with ugly looking meshes can be fixed — all it takes is some time with the NetFabb cloud service. NetFabb produces a commercial 3D printer, but also runs a cloud service at http://cloud.netfabb.com/ which allows you to upload STL meshes and download the fixed version.
Here’s what the model and resulting GCode look like afterwards:
Wednesday September 12th, Im going to be teaching a small informal workshop on lone exposure experimental photography via pinhole cameras. we will be going back to the very roots of photography.
As a long time photographer its easy to get caught up with the latest and the greatest in technology. But a lot can be learned by going way back to the start of it all. I wanted to get into some pinhole Solargraphs(photos of the sun streaking across the sky) but i didnt have a good darkroom handy.
So I developed a technique for using every day metal food tins to make small pinhole cameras, and then loaded them with blueprint paper. (blue print paper is nice because it does not need precise timing to develop, and can be developed with simple and fairly safe household chemicals, and you don’t have to work with negatives!
Here are some examples.
more examples and some of my cameras can be seen here,
This Class we will talk a little bit of theory about How long do these long exposures need to be.
Camera making, (select your tins, and pierce your pinhole)
About the paper, and its handling.
Developing the film
Everyone signed up will go home with atleast one camera, and several sheets of paper (10 or more photos possible per sheet).
Date:Wednesday September 12th.
Location: 1112 2nd street NW
Cost: $15 (you can choose to pay with cash if you rsvp look for the “Show other payment options” which will save you a little bit of service fees!)
RSVP now! http://pinholecamera.eventbrite.com/
If you follow the Hack-A-Day stream, you’ve probably seen the STM32F0Discovery board come up on occasion. I have two of these boards and I like them — they have what I need for basic stuff, but I wanted some more horse-power (and USB Host.) Quickly, to the STM32F4Discovery!
The target here is people who’ve outgrown the world of AVR and need something running faster; you should be capable and comfortable with diving into your PATH, mucking with environment variables and reading some pretty deep C.
I was given one of these for xmas a little while back (read: 8 months ago) and played with it, getting demo code to run on it. ST did something very painful and/or clever in that they produced this board, for hobbyists, but conveniently forgot to point to a clean, unadulterated compiler.
Upcoming EventsMay26SunMay28Tue9:00 am Coworking TuesdayCoworking TuesdayMay 28 @ 9:00 am – 5:00 pmTired of working at home alone? Come join us for Coworking Tuesday! (Formerly Wednesday)Jun2Sun4:30 pm General MeetingGeneral MeetingJun 2 @ 4:30 pm – 6:00 pmThis is our combined Board and Business Meeting, it is open to the public, and is held on the first Sunday of every month (with [...]Jun4Tue9:00 am Coworking TuesdayCoworking TuesdayJun 4 @ 9:00 am – 5:00 pmTired of working at home alone? Come join us for Coworking Tuesday! (Formerly Wednesday)Jun8SatJun9Sun
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